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[2D][URP] Light gizmos have secondary low res bulb icon attached to them
[2D][URP] Light gizmos have secondary low res bulb icon attached to them Repro steps:1. Open SampleScene in attached "2DLight Icon B... Read more
Building Addressable Assets duplicates built-in shaders across all bundles
How to reproduce:1. Open the users attached "TextureBug.zip" project2. Build the assets (Window -> Asset Management -> Address... Read more
Material of a Mesh Renderer can't be changed more than once in the Mater...
How to reproduce:1. Open the attached '1323466.zip' project2. Open 'SampleScene'3. In the Hierarchy select 'Cube'4. In the Inspector... Read more
[URP] [Android] [Mali] Shadows are rendered differently than expected
How to reproduce:1. Open the attached project2. Make sure MixedFov scene is added to build settings3. Build & Run project on dev... Read more
"[PathTracer] Failed to add geometry for mesh ''; mesh contains non-fini...
Jira: https://jira.unity3d.com/browse/GFXGI-515 Reproduction steps:1. Open the user's attached project "Case_1263058.zip"2. Go to Te... Read more
Reparented GameObject restored in a different position after Redo operation
Steps:1. Open attached project2. Instantiate "ConstructionLight_Low" 3D model to Scene view3. Unfold children of this model in Hiera... Read more
ValueChangeCallback gets invoked when the CreateInspectorGUI takes ~50ms...
Reproduction steps:1. Open user's project "UI Toolkit Bug Repro.zip"2. Open Window/Package Manager and make sure that the UI Toolkit... Read more
[UI Builder] UnauthorizedAccessException is thrown when trying to save f...
Reproduction steps:1. Install Version Control - Perforce (P4V)2. Create a new Workspace in Perforce3. Create a new project in the Wo... Read more
Errors are spammed in the Console when a custom Terrain Shader doesn't h...
How to reproduce:1. Open the user's attached "MicroSplat2020LTS_URP.zip" project2. Open the "testblend" Scene3. Select the "Terrain"... Read more
[UI Toolkit] UI Control size values increase after setting Windows Displ...
How to reproduce it:1. Open Windows Display Settings and set the UI Scaling to 150%2. Open the user's attached project "URP Testing.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS