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Platformer Microgame tutorials can not be progressed on the Linux Editor
How to reproduce:1. In the Unity Hub go to the "Learn" section2. Download and open the "Platformer Microgame"3. Start the "Playtest"... Read more
Multi selecting objects with reorderable arrays decreases editor perform...
How to reproduce:1. Open the attached project "Multi select"2. Open the "11. HBAO" scene3. In the Hierarchy's search bar type in "Cr... Read more
[iOS] verticalOrientation deprecation warning is missing information abo...
Reproduction steps:1. Open project attached in "New Unity Project (14).zip"2. Open Test.cs script3. Hower the mouse above UnityEngin... Read more
Compilation errors are thrown after Building the project when API Update...
How to reproduce:1. Open the attached project2. Make a Build (File->Build Settings->Build)3. When the API Updater prompt opens... Read more
Pixel Perfect Camera Height is updated on the third frame
How to reproduce:1. Open the attached "Ticket Project.zip" Project2. Open the "TestScene" scene3. Change the resolution to 1280x720 ... Read more
Recompilation of all assembles is triggered when a managed plugin that i...
How to reproduce:1. Open the attached project ("case1310073.zip")2. Select CustomAssembly/System.Runtime.CompilerServices.Unsafe.dll... Read more
Crash on VFXReadbackBuffer::ReadbackInvokeCallback when dragging a VFX t...
How to reproduce:1. Create a new HDRP/ URP project2. Import the Visual Effect Graph package from the Package Manager if needed3. Cre... Read more
[IL2CPP] UnityLinker error when building
Reproduction steps:1. Open attached project "LinkErrorRepo.zip"2. Build and Run3. Observe Console window Expected result: Builds com... Read more
[HDRP] NullReference error when adding any Override to a volume
Reproduction:1) Open any project using hdrp master2) Create a volume3) Select the volume in the assets folder (important)4) Try addi... Read more
[HDRP] Decal projecting through a mesh produces NaNs when "Affect Normal...
Steps to reproduce:1. Open attached project2. Open SampleScene3. Look at the bottom of the cube object4. Observe that the screen goe... Read more
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