Search Issue Tracker
Fixed in 5.0.0
Votes
1
Found in [Package]
4.0.1
Issue ID
1312646
Regression
No
Pixel Perfect Camera Height is updated on the third frame
How to reproduce:
1. Open the attached "Ticket Project.zip" Project
2. Open the "TestScene" scene
3. Change the resolution to 1280x720 Landscape on the GameView
4. Enter Play Mode
5. Inspect Console
Expected Behavior: The first debug log represents the height of the GameView
Actual Behavior: Only the third debug log represents the height of the GameView
Reproducible with: 2.1.4 (2019.4.21f1) , 4.0.1 (2020.2.6f1, 2021.1.0b8, 2021.2.0a6)
Could not test with: 2018.4 since the packages break after degrade
Note:
- First and second logs are executed on the 1st and 2nd frame and are logging "1", while the third frame logs "0.8888889".
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bad performance when executing the Physics.IgnoreCollisions() method while in Play Mode
- Sprite Editor has a thicker separator between buttons when "Sprite Editor" option is selected
- "NullReferenceException: Object reference not set to an instance of an object" error is thrown when UpdateVolumeStack function is called
- [Windows] Unicode custom text input window shows question marks when inserting an emoji
- Memory leak when the VFX Graph Editor is open
Resolution Note (fix version 5.0.0):
A fix for this issue will be available on 2D Pixel Perfect package 5.0.0 and above with Unity 2022.1.0a2 and above