Search Issue Tracker
By Design
Votes
1
Found in
2018.4
2019.4
2020.2
2020.2.2f1
2021.1
2021.2
Issue ID
1310073
Regression
No
Recompilation of all assembles is triggered when a managed plugin that is not auto-referenced is removed
How to reproduce:
1. Open the attached project ("case1310073.zip")
2. Select CustomAssembly/System.Runtime.CompilerServices.Unsafe.dll.
3. Notice that "Auto Reference" is disabled in its inspector.
4. Go to CustomAssembly.asmdef.
5. Notice that System.Runtime.CompilerServices.Unsafe.dll is listed in its dependencies.
6. Remove System.Runtime.CompilerServices.Unsafe.dll or move it outside of the project.
Expected results: Short compilation time. Only CustomAssembly.dll is recompiled
Actual results: Long compilation time. All assemblies are recompiled
Reproducible with: 2018.4.32f1, 2019.4.21f1, 2020.2.6f1, 2021.1.0b7, 2021.2.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
- CustomAssembly depends on this plugin.
- CustomAssembly is itself "Auto Referenced"
- When the plugin is removed, CustomAssembly is marked dirty
- As it is autoreferenced, dirtyness is propagated to the whole project.