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Crash on “hb_font_get_glyph_extents” when closing Font Asset Creator window
Steps to reproduce:1. Create new Unity project2. Open the Font Asset Creator window (Window > Text > Font Asset Creator)3. Clo... Read more
"Reset UI Builder Layout" functionality inconsistently changes Canva Siz...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new UXML document and open it in UI Builder ... Read more
Rendering artifacts visible in Viewport when Label text is bold with Sha...
Steps to reproduce:1. Open the provided project “TextRenderingIssue.zip” from Google Drive link2. Observe the “Label” element in UI ... Read more
UI Authoring "Enable Hierarchy Integration" property shows no informatio...
Steps to reproduce: Create a new Unity project using the Universal 3D template Go to Edit > Preferences > General > Hierarc... Read more
Project Auditor search bars behaviour is not consistent with the search ...
How to reproduce:1. Create a new project2. Go to Window -> Analysis -> Project Auditor -> Install Rules -> Start Analysi... Read more
Dark background is missing behind frame charts in Profiler window when E...
Steps to reproduce:1. Create new Unity project2. Set Editor theme to Light (Preferences > General > Editor Theme)3. Open Profi... Read more
Material “TerrainLit” is missing space in Shader Graph's Graph Inspector
Steps to reproduce:1. Create new Unity project2. In Project window create Shader Graph Asset (Lit Shader Graph for example)3. Open S... Read more
[RenderPipelineConverter] The tooltip says the project must be converted...
Steps to reproduce: Download attached project and open in Unity. Open the Render Pipeline Converter >> Window >> Renderi... Read more
SVG importer settings are lost when upgrading to Unity 6.3
Steps to reproduce: In Unity 6.2 or earlier, import SVG assets using the com.unity.vectorgraphics package. Change the import setting... Read more
Search window doesn't update while indexing
Open the search window Type a query (t:material) Open the Search preference window Press Force Rebuild Index Type a random string th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS