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Fixed
Fixed in 6000.6.0a1
Under Consideration for 2022.3.X, 6000.0.X, 6000.3.X, 6000.4.X, 6000.5.X
Votes
0
Found in
6000.6.0a1
Issue ID
UUM-133552
Regression
No
Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
How to reproduce:
1. Open the attached “IN-129497.zip” project
2. Open the “ModernTerrainScene”
3. Enter Play Mode
4. Ensure Scene View is in focus
5. In the Hierarchy window, select both the “DisposableSpriteParent” GameObjects
6. Observe the crash
Reproducible in: 2023.2.0a1, 6000.0.66f1, 6000.3.6f1, 6000.4.0b7, 6000.5.0a6 (2.0.0, 2.0.10)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
First few lines of stactrace:
0x00007FFA619E3DAB (Unity) memcpy_repmovs
0x00007FFA5FFC7875 (Unity) AddPrimitivesImpl
0x00007FFA6038DAC8 (Unity) NavMeshDebugDraw::flush
0x00007FFA6038E476 (Unity) NavMeshDebugDraw::vertex
0x00007FFA60383A36 (Unity) DrawNavMeshAgent
0x00007FFA6038470D (Unity) DrawNavMeshAgentGizmo
0x00007FFA5FFCBC38 (Unity) GizmoManager::DrawActiveGizmos
0x00007FFA5FFCC2FE (Unity) GizmoManager::DrawGizmos
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Resolution Note:
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.6.0a1):
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.6.0a1):
Fixed in 6000.6.0a1