Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
0
Found in
2022.3.0f1
6000.2.0a1
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-126860
Regression
No
Shaders read from the buffer unconditionally
Steps to reproduce:
- Create a new Unity project
- Copy the attached compute shader to the Assets folder
- Inspect the compiled code for Vulkan, Metal, or OpenGL ES
\\
Actual results:
The read from _BufferB happens unconditionally, leading to undefined behaviour.
Expected results:
The read from _BufferB should happen only if the condition (_BufferA[tid] < _BufferBLength) is satisfied.
\\
Reproducible with versions:
6000.5.0a1, 6000.4.0a1, 6000.3.0a1, 6000.2.0a1, 2022.3.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance Markers Search window shows an empty entry in the list
- Enabling Deep Profiling in Performance Markers Search window breaks Inspector panel buttons when navigating through the marker items
- Dragging selector from selector row background shows preview but does not apply class in UI Builder
- An "InvalidOperationException" error is thrown when TryRemoveItem is used with rebuildTree set to false
- Build fails with IL2CPP error when building on Android platform in a specific project
Add comment