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[TMP_StyleSheet] Name, Opening and Closing tags fields positions are mis...
On creating Preset for TMP StyleSheet, Name, Opening and Closing tags fields positions are misplaced in Inspector window refer to th... Read more
[TMP] OnEndEdit is not called when clicking away after scrolling in an I...
Reproduction steps: 1. Open user's attached project "InputFieldBugDemo" and run "SampleScene" 2. Click on the Input Field 3. Scroll ... Read more
[TMP] NullReferenceException is thrown on selecting Ellipsis property un...
On selecting Ellipsis property under overflow dropdown when font asset is Bangers SDF causes the editor to throw NullReferenceExcept... Read more
TM_Text.textBounds force re-position of GameObjects in relation to the C...
How to reproduce: 1. Open the attached “IN-17256” project 2. Enter Play Mode 3. Open and observe the Console window (Window → Gen... Read more
[UWP] [TextMeshPro] Caret does not show up in TMP Input Field on HoloLens 2
How to reproduce: 1. Open the attached "CaretBug.zip" project 2. Build the "BugScene" Scene to UWP 3. Open Visual Studio solution 4.... Read more
Errors are thrown in the Console log when a Layout Group Component is ad...
How to reproduce: 1. Open the attached "1275289_TMPInputfield.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. En... Read more
[iOS][TMP] VoiceOver double-tap interaction breaks a few words written i...
How to reproduce: 1. Enable Voice Over on your device 2. Open the attached KeyboardIssue.zip project 3. Build for iOS and deploy th... Read more
[TMP] Unicode characters are not applied when setting text from prefab t...
How to reproduce: 1. Download the attached project "1400008.zip" 2. Open "SampleScene" Scene 3. Enter Play mode Expected result: Th... Read more
[TextMeshPro] useMaxVisibleDescender returns true when set to false
Reproduction steps: 1. Open the attached project "case_1218526-TextmeshProBug2.zip" 2. Enter Play Mode 3. Observe the Console window... Read more
Editor freezes when TextMeshPro Text contains an Enter symbol and Overfl...
Reproduction steps: 1. Open attached project "1219055_TMP" 2. In the Hierarchy, create a new "Text - TextMeshPro" Game Object 3. In ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Happy Harvest] #ThunderLabel text is "\u26C8" instead of "⛈"
- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
- Sprite Editor dropdown text is cut-off for options with longer text
- Sprite Editor can't be scrolled horizontally using the trackpad gesture
- BRG picking skips BatchDrawCommandProcedural when selecting the GameObject in the scene