Search Issue Tracker
Fixed in 1.5.0-preview.5, 2.1.0-preview.5 and 3.0.0-preview.5
Votes
0
Found in [Package]
preview.1 - 3.0.0, preview.3 - 3.0.0
Issue ID
1209771
Regression
Yes
[TMP] NullReferenceException is thrown on selecting Ellipsis property under overflow dropdown when font asset is Bangers SDF
On selecting Ellipsis property under overflow dropdown when font asset is Bangers SDF causes the editor to throw NullReferenceException, refer attached video.
Steps to repro:
1. Create a new Project
2. Hierarchy > Create > Create Empty gameobject
3. Hierarchy > Create > 3D Objects > TMP Text - TextMeshPro
4. Inspector > Font Asset > Bangers SDF > Select
5. Inspector > Overflow > Ellipsis > Select
Actual Result:
NullReferenceException is thrown on selecting Ellipsis property under overflow dropdown.
Expected Result:
Ellipsis property is selected without errors and with any font assigned.
Tested with Unity versions:
2020.1.0a18, 2019.3.0f5
Package found version: preview.3 - 3.0.0, preview.1 - 3.0.0
Package working fine version: 2.0.1
Environment:
Windows10 and macOS 10.14
Stack trace:
NullReferenceException: Object reference not set to an instance of an object
TMPro.TextMeshPro.GenerateTextMesh () (at library/packagecache/com.unity.textmeshpro@3.0.0-preview.3/scripts/runtime/tmpro_private.cs:2963)
TMPro.TextMeshPro.OnPreRenderObject () (at library/packagecache/com.unity.textmeshpro@3.0.0-preview.3/scripts/runtime/tmpro_private.cs:1587)
TMPro.TextMeshPro.Rebuild (UnityEngine.UI.CanvasUpdate update) (at library/packagecache/com.unity.textmeshpro@3.0.0-preview.3/scripts/runtime/textmeshpro.cs:261)
TMPro.TMP_UpdateManager.DoRebuilds () (at library/packagecache/com.unity.textmeshpro@3.0.0-preview.3/scripts/runtime/tmp_updatemanager.cs:194)
TMPro.TMP_UpdateManager.OnCameraPreCull (UnityEngine.Camera cam) (at library/packagecache/com.unity.textmeshpro@3.0.0-preview.3/scripts/runtime/tmp_updatemanager.cs:160)
UnityEngine.Camera.FireOnPreCull (UnityEngine.Camera cam) (at <a3d417b16c80486ca3272865b9417295>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
Add comment