Search Issue Tracker
Fixed in 1.5.0-preview.4, 2.1.0-preview.4, 3.0.0-preview.4
Votes
0
Found in [Package]
0.1.2-preview, 3.0.0-preview.3
Issue ID
1205865
Regression
No
[TMP] OnEndEdit is not called when clicking away after scrolling in an Input Field
Reproduction steps:
1. Open user's attached project "InputFieldBugDemo" and run "SampleScene"
2. Click on the Input Field
3. Scroll while the cursor is over the Input Field
4. Click outside the Input Field
Expected result: OnEndEdit is called
Actual result: OnEndEdit is not called
Reproducible with: 2018.4.15f1, 2019.2.17f1, 2019.3.0f4, 2020.1.0a18
Could not test with: 2017.4.36f1 (no Package Manager)
Reproducible with package versions: 0.1.2-preview, 1.4.1, 2.0.1, 3.0.0-preview.3
Note: If step 3 is skipped, OnEndEdit is called successfully
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
- DOTS Materials Not Rendering in Player When Using Entity Graphics with Custom SRP
Resolution Note (fix version 1.5.0-preview.4, 2.1.0-preview.4, 3.0.0-preview.4):
Fixed in 1.5.0-preview.4, 2.1.0-preview.4, 3.0.0-preview.4