Search Issue Tracker
Fixed in 1.5.0-preview.4, 2.1.0-preview.4, 3.0.0-preview.4
Votes
0
Found in [Package]
0.1.2-preview, 3.0.0-preview.3
Issue ID
1205865
Regression
No
[TMP] OnEndEdit is not called when clicking away after scrolling in an Input Field
Reproduction steps:
1. Open user's attached project "InputFieldBugDemo" and run "SampleScene"
2. Click on the Input Field
3. Scroll while the cursor is over the Input Field
4. Click outside the Input Field
Expected result: OnEndEdit is called
Actual result: OnEndEdit is not called
Reproducible with: 2018.4.15f1, 2019.2.17f1, 2019.3.0f4, 2020.1.0a18
Could not test with: 2017.4.36f1 (no Package Manager)
Reproducible with package versions: 0.1.2-preview, 1.4.1, 2.0.1, 3.0.0-preview.3
Note: If step 3 is skipped, OnEndEdit is called successfully
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Resolution Note (fix version 1.5.0-preview.4, 2.1.0-preview.4, 3.0.0-preview.4):
Fixed in 1.5.0-preview.4, 2.1.0-preview.4, 3.0.0-preview.4