Search Issue Tracker
Saving a Shader Graph does not prompt the user to checkout the file in V...
How to reproduce: 1. Create a new LWRP/HDRP Project 2. Set it up to use Perforce's version control 3. In the Project Window create a... Read more
[Precision] Errors when there's a precision discrepancy between subgraph...
Repro steps: 1. Import the attached package. 2. Open the ParentGraph SG 3. Change the precision to 'Half' 4. Observe errors. Expect... Read more
HD Scene Color node returns black when any Keyword is added to the graph
How to reproduce: 1. Open the attached project named "Case_1229923" 2. Open the "Test" Scene 3. Observe an emissive red Cube in the ... Read more
[Shadergraph] Subgraphs break when copied from one project into another ...
Several subgraphs break when copied from one Unity Project into another. The error reported has to do with GUID. This is a serious p... Read more
[ShaderGraph] Deleting A Group Node that contains a blackboard Property ...
Reproduced in SRP master of 8/7/19 (0c3b4b5888), 2019.3.0a12 Repro #1 (with my simple file): 1) Open up DeleteMyNodes.ShaderGraph 2... Read more
ShaderGraph Gradient node does not attach to a Sample Gradient if it is ...
Reproduction steps: 1. Open the attached project named "Case_1154941" 2. Open the "Test" shader graph 3. Try to attach the Gradient ... Read more
Sub Graph Boolean Keyword default state is always disabled regardless of...
How to reproduce: 1. Open the user's attached "SubShaderKeywordBug" project 2. Open the "SampleScene" Scene 3. Observe the Cube in t... Read more
[Shader Graph] Editor crashes on docking shader graph window
Editor crashes on docking shader graph window. Steps to repro: 1. Create a new project. 2. Window > Package Manager > Advanced > Ch... Read more
[Linux][Vulkan] Crash when docking Shader Graph window on a LWRP templat...
How to reproduce: 1. Open the originally attached project ('LWRPTest.zip') 2. Double click Paint1G_WAnim_Shader to open the shader g... Read more
[ShaderGraph] [Searcher] If a user presses the up or down arrow keys whi...
When a user has the searcher window open within shadergraph, then presses up or down (as it to move between the potential selections... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
- Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 upscaler
- RenderObjects does not have any Depth texture bound when Event is set to AfterRenderingPostProcessing
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set