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Crash on ReadWriteLock::WriteLock when performing various Unity operations
A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happ... Read more
Crash on ExecuteJobCopyData when removing packages after project downgrade
Steps to reproduce:1. Open the attached “IN-126502.zip” project2. Go to “Windows/Package Management/Package Manager“ through the Mai... Read more
Crash on MeshRenderer::DispatchUpdate when disabling the second Mesh Ren...
Steps to reproduce:1. Open the “user’s attached project”2. Open the “Assets/Resources/LevelElements/Transitions/t_ministry_street.pr... Read more
Inaccurate collisions when resizing Game view
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/CollisionBugScene.unity” Scene3. Observe the ... Read more
Draw GBuffer pass appears black in Frame Debugger when Deferred or Defer...
Reproduction Steps1. Open the project2. Open Assets/Scenes/Sample Scene.unity3. Open the Frame Debugger4. Enable the Frame Debugger ... Read more
Script enum fields show “None” when expanding nested Inspector elements
How to reproduce:1. Open the attached “IN-129968” project2. Open the “TestScene”3. Select any child of the "Beatmap - Superpower" Ga... Read more
[Android][Vulkan] Visual artifacts when using depth normals with Vulkan API
How to reproduce:1. Open the attached “IN-131836_Normals” project2. Make sure Graphics API is set to Vulkan3. Build and run on Andro... Read more
Subgraph always logs initial counter value when run dynamically in Behav...
How to reproduce:1. Open the “IN-126732_BehaviourGraph Bug Example“ project2. Open the “Scenes/SampleScene”3. Enter Play mode4. Obse... Read more
Subscene objects are left visible in the Scene view when manually loadin...
How to reproduce:1. Open the “IN-122895” project2. Open the “StartScene”3. Enter Play Mode4. Press the letter “n” to switch to “Samp... Read more
Animator Controller Layer name stays unchanged in Layers tab when rename...
Steps to reproduce: Create a new Unity project using a 3D Universal Template Go to Assets > Create > Animation > Animator C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS