Search Issue Tracker
Fixed
Fixed in 6000.0.67f1, 6000.3.6f1, 6000.4.0b6, 6000.5.0a5
Votes
0
Found in
6000.0.62f1
6000.2.13f1
6000.3.0f1
6000.4.0a5
6000.5.0a1
Issue ID
UUM-127287
Regression
No
Canvas masking is not updated when destroying the Canvas Component with an 'overrideSorting'
How to reproduce:
1. Open the “Unity Bugs.zip“ project
2. Build and run the project
3. Scroll up and down on the ScrollView on the right
4. Observe the items of the ScrollView
Expected result: The items are masked correctly
Actual result: The items are not masked at all
Reproducible in: 2023.1.0a4, 6000.0.62f1, 6000.2.13f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a1
Reproduced on: Windows 11 Pro (24H2), macOS 15.6.1 (by the reporter)
Not reproduced on: No other environment tested
Notes:
- Reproducible in Player and Editor
- Reproduces only on the items that have been hovered on (where overrideSorting was enabled)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 6000.4.0b6):
Fixed in 6000.4.0b6
Resolution Note (fix version 6000.3.6f1):
Fixed in 6000.3.6f1
Resolution Note (fix version 6000.0.67f1):
Fixed in 6000.0.67f1