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Under Consideration for 6000.5.X

Votes

0

Found in

6000.0.66f2

6000.3.7f1

6000.4.0b7

6000.5.0a6

Issue ID

UUM-133359

Regression

No

[macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled

Cloth

-

Reproduction steps:
1. Create a new project
2. GameObject > 3D Object > Plane
3. Add Cloth Component to the newly created GameObject
4. Duplicate Plane GameObject
5. Edit > Project Settings… > Physics > Settings
6. Enable Cloth Inter-Collision
7. Enter Play mode

Actual result: Editor crashes
Expected result: Editor doesn’t crash and Play mode is entered

Reproducible with: 6000.0.66f2, 6000.3.7f1, 6000.4.0b7, 6000.5.0a6

Reproduced on: macOS Sequoia 26.2 (M4)
Not reproduced on: Windows 11

Note: First few lines of the stack trace:
{code:java}
#0  0x00000103d62c6c in nv::cloth::SwInterCollision<nv::cloth::Simd4f>::collideParticles(unsigned int const, unsigned int, unsigned int const, unsigned int, unsigned int)
#1  0x00000103d62638 in nv::cloth::SwInterCollision<nv::cloth::Simd4f>::operator()()
#2  0x00000103d5f358 in nv::cloth::SwSolver::interCollision()
#3  0x00000103d5f07c in nv::cloth::SwSolver::endSimulation()
#4  0x0000010367a7d8 in job_completed(ujob_control_t, ujob_lane_t, ujob_job_t, ujob_handle_t)
#5  0x00000103678790 in ujob_execute_job(ujob_control_t
, ujob_lane_t, ujob_job_t, ujob_handle_t, unsigned int) {code}

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