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Duplicate

Duplicate in 6000.5.X

Votes

0

Found in

6000.0.66f2

6000.3.7f1

6000.4.0b7

6000.5.0a6

Issue ID

UUM-133359

Regression

No

[macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled

Cloth

-

Reproduction steps:
1. Create a new project
2. GameObject > 3D Object > Plane
3. Add Cloth Component to the newly created GameObject
4. Duplicate Plane GameObject
5. Edit > Project Settings… > Physics > Settings
6. Enable Cloth Inter-Collision
7. Enter Play mode

Actual result: Editor crashes
Expected result: Editor doesn’t crash and Play mode is entered

Reproducible with: 6000.0.66f2, 6000.3.7f1, 6000.4.0b7, 6000.5.0a6

Reproduced on: macOS Sequoia 26.2 (M4)
Not reproduced on: Windows 11

Note: First few lines of the stack trace:
{code:java}
#0  0x00000103d62c6c in nv::cloth::SwInterCollision<nv::cloth::Simd4f>::collideParticles(unsigned int const, unsigned int, unsigned int const, unsigned int, unsigned int)
#1  0x00000103d62638 in nv::cloth::SwInterCollision<nv::cloth::Simd4f>::operator()()
#2  0x00000103d5f358 in nv::cloth::SwSolver::interCollision()
#3  0x00000103d5f07c in nv::cloth::SwSolver::endSimulation()
#4  0x0000010367a7d8 in job_completed(ujob_control_t, ujob_lane_t, ujob_job_t, ujob_handle_t)
#5  0x00000103678790 in ujob_execute_job(ujob_control_t
, ujob_lane_t, ujob_job_t, ujob_handle_t, unsigned int) {code}

  1. This is a duplicate of issue #UUM-64185

    Crash on collideParticles when entering Play Mode
  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.

    Thank you for helping us improve Unity!

  2. Resolution Note (6000.5.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.

    Thank you for helping us improve Unity!

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