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Under Consideration for 6000.5.X
Votes
0
Found in
6000.0.66f2
6000.3.7f1
6000.4.0b7
6000.5.0a6
Issue ID
UUM-133359
Regression
No
[macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
Reproduction steps:
1. Create a new project
2. GameObject > 3D Object > Plane
3. Add Cloth Component to the newly created GameObject
4. Duplicate Plane GameObject
5. Edit > Project Settings… > Physics > Settings
6. Enable Cloth Inter-Collision
7. Enter Play mode
Actual result: Editor crashes
Expected result: Editor doesn’t crash and Play mode is entered
Reproducible with: 6000.0.66f2, 6000.3.7f1, 6000.4.0b7, 6000.5.0a6
Reproduced on: macOS Sequoia 26.2 (M4)
Not reproduced on: Windows 11
Note: First few lines of the stack trace:
{code:java}
#0 0x00000103d62c6c in nv::cloth::SwInterCollision<nv::cloth::Simd4f>::collideParticles(unsigned int const, unsigned int, unsigned int const, unsigned int, unsigned int)
#1 0x00000103d62638 in nv::cloth::SwInterCollision<nv::cloth::Simd4f>::operator()()
#2 0x00000103d5f358 in nv::cloth::SwSolver::interCollision()
#3 0x00000103d5f07c in nv::cloth::SwSolver::endSimulation()
#4 0x0000010367a7d8 in job_completed(ujob_control_t, ujob_lane_t, ujob_job_t, ujob_handle_t)
#5 0x00000103678790 in ujob_execute_job(ujob_control_t, ujob_lane_t, ujob_job_t, ujob_handle_t, unsigned int) {code}
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