Search Issue Tracker
Burst takes a significant amount of time to load when entering Play Mode
Steps to reproduce: 1. Open the user’s attached project 2. Open Jobs > Burst and make sure that the “Enable Compilation“ option is... Read more
Burst does not recompile Scripts when they have been compiled once before
Reproduction steps: 1. Open the attached project 2. Open the "Procedural Mesh.unity" Scene located in the /Assets/Scenes folder 3. M... Read more
Crash on mono_g_hash_table_find_slot when entering Play Mode
Reproduction steps: 1. Open the user's attached project 2. Enter Play Mode Expected result: Editor enters Play Mode successfully Ac... Read more
Code is not executing correctly in static constructor when called from B...
Reproduction steps: 1. Open the attached project 2. Open the SampleScene.unity Scene located in the /Assets/Scenes folder 3. Enter t... Read more
NullReferenceException is thrown upon entering Play mode when "3D Start ...
How to reproduce: 1. Open the attached “Particle Burst Test” project 2. Enter Play mode 3. Observe the Console Expected result: No... Read more
"Invalid allocation label..." errors in the Console when compiling using...
Reproduction steps: # Open the attached project # Open the “/Assets/Scenes/SingleRobot.unity” Scene # Enter the Play Mode # ... Read more
"Burst internal compiler error: Burst.Compiler.IL.CompilerException: Err...
Reproduction steps: 1. Open the “StreamlinedProject.zip“ project 2. Observe the Console window Expected result: No compilation ... Read more
"Burst error BC1042: The managed class type `System.IntPtr` is not suppo...
Reproduction steps: 1. Open the “ReproProject“ project 2. Observe the Console window Expected result: No errors are thrown in t... Read more
"System.Exception" error is thrown when compiling code with Burst compil...
Steps to reproduce: 1. Open the user’s project 2. Observe the Console Expected result: The scripts are compiled successfully A... Read more
Error “Burst error BC1054: Unable to resolve type `T. Reason: Unknown.`”...
To reproduce: 1. Open the user’s project 2. Open the Console Expected result: No errors Actual result: Error “Burst error BC10... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled