Search Issue Tracker

Active

Under Consideration for 1.8.X

Votes

0

Found in [Package]

1.8.18

Issue ID

BUR-2775

Regression

No

Crash on mono_domain_set during burst compilation when opening a specific project

Package: Burst

-

Reproduction steps:
1. Open the attached "ASDQWE" project
2. Observe the Editor

Expected result: The Editor opens successfully
Actual result: The Editor crashes

Reproducible with: 1.8.18 (6000.0.25f1, 6000.1.0a2)
Could not test with: 2021.3.45f1, 2022.3.52f1 (Multiple compilation errors)

Reproducible on: MacOS 14.6.1 Intel
Not reproducible on: No other environment tested

Workaround: Remove the Library folder

Notes:
- The rest of the crash stack trace lines are “(Unknown)"
- After removing the library, the issue does not occur again

First few lines of the stack trace:

{noformat}#0 0x000001915966af in mono_domain_set
#1 0x0000010adfd3b1 in BurstCompilerService::CompileAsync(ScriptingMethodPtr, void*, int, void (*)(void*, int, void*), void (*)(void*, BurstLogType, char const*, char const*, int), char const*)
#2 0x0000010ae028c3 in CompileAsyncDelegateMethod(ScriptingObjectPtr, char const*)
#3 0x0000010a9d4643 in BurstCompilerService_CUSTOM_CompileAsyncDelegateMethod(ScriptingBackendNativeObjectPtrOpaque*, BindingsManagedSpan*)
#4 0x00000195d50332 in (wrapper managed-to-native) Unity.Burst.LowLevel.BurstCompilerService:CompileAsyncDelegateMethod_Injected (object,UnityEngine.Bindings.ManagedSpanWrapper&) [{0x7ff6a42aa160} + 0xa2] (0x195d50290 0x195d50408) [0x18d482a80 - Unity Child Domain]
#5 0x00000195d4d64b in Unity.Burst.BurstCompiler:Compile (object,System.Reflection.MethodInfo,bool,bool) [{0x7ff6e97e0cd8} + 0xf8b] [./Library/PackageCache/com.unity.burst/Runtime/BurstCompiler.cs :: 414u] (0x195d4c6c0 0x195d4d922) [0x18d482a80 - Unity Child Domain]
#6 0x00000000000000 in (Unknown){noformat}

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.