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[XR][SPI] High Quality Line Renderer produces artifacts on one eye in XR...
Steps to reproduce:1. Open the attached user's project "2023-beta-test - Copy.zip"2. Connected Oculus link to Quest 2/33. Open "Samp... Read more
UI Dropdown instantly closes when trying to drag or click on the slider
Reproduction steps:1. Open the attached "BugReporting" project2. Open "Assets/Scenes/SampleScene" scene3. Enter the Play Mode4. Expa... Read more
[WebGL] Video playback becomes erratic in web browsers upon losing and r...
Reproduction steps:1. Open the attached project “webProject”2. Build And Run for WebGL3. Press the “Stream Video” button4. Remove fo... Read more
Naming Selectors with improper character combinations in UI Builder logs...
Steps to reproduce: 1. Open any Project 2. Navigate to Window > UI Toolkit > UI Builder 3. Save the new USS 4. In the StyleShe... Read more
Orthographic Projection is not changed to Perspective when converting th...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Convert the Main C... Read more
Sliders and Scrollbars do not work on a multi-display setup when screen ...
How to reproduce:1. Open the “MultiDisplayUI“ project2. Open the “MultiDisplayUI“ scene3. Set up displays according to Assets/MultiD... Read more
Memory leak errors are shown in the Console when displaying a context me...
How to reproduce:1. Open the attached “contextmenu_32char_issue” project2. Open the “SampleScene”3. In the Hierarchy window, select ... Read more
Console errors are shown when generating a PropertyBag for a type with a...
How to reproduce:1. Open the attached “explicit_interface_property_issue“ project2. Observe the Console window Expected result: No e... Read more
[iOS] Audio volume decreases when using a microphone through the native ...
How to reproduce:1. Build And Run the user’s attached “1757662-ios-mic.zip” project on an iOS 17 device2. Press the “Mic On” button3... Read more
Audio clips list shows its asset guid instead of its name when entering ...
Steps to reproduce: 1. Create an ARC with some clips 2. Enter play mode Actual results: The clip elements show their asset guid and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS