Search Issue Tracker
Fixed
Fixed in 6000.0.2f1
Votes
1
Found in
2021.3.36f1
2022.3.14f1
2023.2.12f1
2023.3.0b10
6000.0.0b11
Issue ID
UUM-63551
Regression
No
Sliders and Scrollbars do not work on a multi-display setup when screen resolution is different from the main screen
How to reproduce:
1. Open the “MultiDisplayUI“ project
2. Open the “MultiDisplayUI“ scene
3. Set up displays according to Assets/MultiDisplaySetup.jpg
4. Make sure the screen resolutions are: Display1 - 5120x1440, Display2 - 1920x1080 (main), Display3 - 1920x1080
5. Enter Play mode
6. Use the “VerticalSlider“ and “Scrollbar“ GameObjects on Display 1
Expected result: The GameObjects react according to the Mouse position
Actual result: The GameObjects do not react or react incorrectly
Reproducible with: 2022.3.14f1
Reproducible on: Windows 10 (user device)
Not reproducible on: No other environment tested
Note: Not reproduced by CQA
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment