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Top Action in top Action Map is selected on adding first binding to new ...
Steps to reproduce: 1. Open project wide action map 2. create a new action in either Player or UI action map 3. select the action th... Read more
Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on ...
Reproduction steps:1. Open the attached "crash_IN-69862" project2. Open the "3" Scene3. Observe the crash Reproduced with: 2022.2.0a... Read more
Objects with RigidBody and Is Kinematic enabled do not trigger OnTrigger...
Steps to reproduce: 1. Open the attached project "TriggerBug"2. Open SinglePlayer.unity scene3. Select the Cube game object in the H... Read more
Screen Space Ambient Occlusion effect disappears when the Scene gets saved
Reproduction steps:1. Open the attached “RenderingLayerMaskBug.zip” project2. Open the “AmbientOcclusionBug” Scene3. Move any GameOb... Read more
Choice does not get added to DropdownField options when it is a single s...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene“ Scene3. Enter Play Mode4. In the G... Read more
AssetDatabase.SaveAssetIfDirty does not automatically check out assets
Steps to reproduce: 1. Set up a project under VCS (e.g. P4) with at least one asset in it. 2. Make a script that calls EditorUtility... Read more
Crash on OutputImporterLogsForArtifact when opening a specific project
Steps to reproduce:1. Open the “users attached project”2. Observe the crash Reproducible with versions: 2023.2.0a17, 2023.2.14f1, 20... Read more
Crash on CachedReader::OutOfBoundsError when pressing the "Quit" button ...
Reproduction steps:1. Open the attached “CrashRepro” project2. On the “Fatal Error!” modal window press the “Quit” button Expected r... Read more
Crash on ResolveInstanceIDMapping when building the Player on a specific...
Reproduction steps:1. Open the attached “ASDQWE” project2. Build and Run the Player (File > Build And Run)3. Observe the Player E... Read more
Addressables.LoadResourceLocationsAsync throws a "NullReferenceException...
Reproduction steps:1. Open the attached “BugRepro” project2. In the Project window, open the context menu of “Assets/AddressableAsse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS