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[VisionOS] PolySpatial Object node always outputs (0,0,0) when using the...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Build And Run the project (File > Build And Run)3. Observe the Si... Read more
OnApplicationFocus isn't called when the application goes in or out of f...
Reproduction steps:1. Open the attached “Repro“ project2. Make sure the project’s target is set to “visionOS” (File > Build Setti... Read more
"undeclared identifier '_FOVEATED_RENDERING_NON_UNIFORM_RASTER" error is...
Reproduction steps:1. Open the attached "Test20233URP" project2. Open the "New Scene" scene3. Observe the Console logs Expected resu... Read more
Components are flattened in the Inspector when using a custom initializer
How to reproduce:1. Open the “InspectorOverlappingIssue“ project2. Open the “Assets/BugReport/BugReportScene.unity” scene3. In the H... Read more
[Android] An issue that an app show black screen when it is put into mul...
Steps to reproduce: Create an Emply project and import this asset] # Open the "SampleScene" # Go to Edit > Project Settings > ... Read more
Asset Bundle build fails when a not installed platform is selected in th...
Reproduction steps:1. Open the attached "BuildSettingIssueSpecificVersion" project2. Open the Build Settings Window (File > Build... Read more
[UI Builder] Pressing tab in the inspector does not move to the next fie...
Steps to reproduce: 1. Create a new project. 2. Open UI Builder and add any element 3. Select 1 of the style fields to change, e.g S... Read more
"BatchDrawCommand" error is thrown when navigating through Scene view ra...
How to reproduce:1. Open the “BatchDrawCommand“ project2. Open the “OutdoorsScene“3. On the Scene view, right-click and hold while r... Read more
The second set of Gizmos with incorrect Transform is rendered when using...
How to reproduce:1. Open the attached project “UrpGizmoRendering”2. Open the “SampleScene” scene3. Switch to Game View and turn on t... Read more
Editor freezes when Scene view is opened and Metal Graphics API is used
How to reproduce:1. Open the “ATD-2024“ project2. Open the Game view3. Observe the Editor Expected result: The Editor is responsiveA... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS