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Child colliders of XRBaseInteractables are ignored when using XRTouchSpa...
Reproduction steps: 1. Open the attached "Repro" project 2. Run the build on an Apple Vision Pro device or visionOS simulator usin... Read more
[VisionOS] UI in the Metal sample for Apple Vision Pro does not work
Reproduction steps: 1. Open the attached “Repro“ project 2. Open the Build Profiles window (File > Build Profiles) 3. Unselect al... Read more
PolySpatial uses wrong path to read boot.config resulting in an error on...
Steps to reproduce: 1. Open the attached user's project "MR_AndroidTest.zip" 2. Switch to Android 3. Build to an Android device ... Read more
[VisionOS] Buttons in the Player can not be clicked properly when using ...
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Build the project (File > Build Settings) 3. In the built Xcode ... Read more
[VisionOS] GameObjects disappear and reappear when moving the Camera
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Open the "Assets/Scenes/SampleScene.unity" scene 3. Move the... Read more
[VisionOS] PolySpatial Object node always outputs (0,0,0) when using the...
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Build And Run the project (File > Build And Run) 3. Observe t... Read more
[VisionOS] Using an Image component with an Atlassed Sprite assigned cau...
Reproduction steps: 1. Open the attached “Repro“ project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Set the Sprite Pa... Read more
[VisionOS] Rect Mask 2D component does not fully hide nested content whe...
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Open the "Assets/Scenes/SampleScene.unity" scene 3. Enter th... Read more
[VisionOS] Particle Systems with Render type set to None persist between...
Reproduction steps: 1. Open the attached “Repro“ project 2. Build the project on “visionOS” platform (File > Build Settings > vi... Read more
UNITY_VISIONOS defines are undocumented
Unity has a feature where platform-specific DEFINEs are set in all C# code. For example UNITY_IOS or UNITY_PS5. When running aga... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Create Node Menu is not closing and “NullReferenceException: Object reference not set to an instance of an object” error is thrown when Shader Graph window is closed
- Assert error is thrown when the Editor language is set to one of the experimental ones in an HDRP project
- A BatchDrawCommand is using a pass from the shader “Universal Render Pipeline/Particles/Lit” that is not SRP Batcher compatible
- The Scene does not get rendered in the Player when MSAA is enabled and more than one Camera is used
- Crash on mono_object_get_class when generating Font Atlas of a specific font file