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Won't Fix

Votes

1

Found in

2022.3.20f1

2023.2.16f1

6000.0.0b13

6000.1.0a7

6000.2.0a1

6000.3.0a1

6000.4.0a1

6000.5.0a1

6000.6.0a1

Issue ID

UUM-67559

Regression

No

Components are flattened in the Inspector when using a custom initializer

IMGUI Framework

-

How to reproduce:
1. Open the “InspectorOverlappingIssue“ project
2. Open the “Assets/BugReport/BugReportScene.unity” scene
3. In the Hierarchy window select the “PlayerNameDisplayers” GameObject
4. In the Inspector window locate the “Player Name Displayer” script Component
5. Expand the “Init” section
6. Make sure the Inspector window is left open
7. From the Project window drag the “Assets/BugReport/PlayerNameDisplayer.cs” script on the “PlayerNameDisplayers” GameObject
8. Observe the Inspector window

Expected result: All the Components are spaced out evenly
Actual result: All the Components are flattened together

Reproduced with: 2022.1.0a15, 2022.3.20f1, 2023.2.16f1, 6000.0.0b13
Not reproduced with: 2021.3.36f1, 2022.1.0a14

Reproduced on: Windows 10 (by reporter), Windows 11
Not reproduced on: No other environment tested

Note: Reselecting the GameObject in the Hierarchy window resolves the issue

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

  2. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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