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visionOS - PolySpatial Volume To World shader incorrect if Volume Camera...
How to reproduce: 1. Open the attached “visionOSTemplate-0.4.3_WorldPosition.zip” Project 2. Build the project for visionOS 3. Ru... Read more
[VisionOS][M2] PolySpatial linker error appears when building the Xcode ...
When trying to build a blank app with a sphere in it basically, I get the following linker error in Xcode when trying to build for ... Read more
Fully immersive apps for visionos always emit audio from grey window and...
1. Launch any fully immersive app with audio on a visionOS device 2. Any audio played through Unity's built-in audio system (or ... Read more
Two-handed input in visionOS VR builds does not report second hand relea...
As reported on [Discussions|https://discussions.unity.com/t/how-to-use-new-vision-inputs-from-beta-0-5-0/309343/23], there is an iss... Read more
OnApplicationFocus isn't called when the application goes in or out of f...
Reproduction steps: 1. Open the attached “Repro“ project 2. Make sure the project’s target is set to “visionOS” (File > Build Sett... Read more
[AVP][VisionOS] Vision Pro frame jitters
Reproduction steps: 1. Open the attached “Repro“ project 2. Build the project on “visionOS” platform (File > Build Settings > visi... Read more
[visionOS] Assertion failed errors are thrown in Xcode when Spatial-Temp...
Reproduction steps: 1. Open the attached “Repro“ project 2. Build the project on “visionOS” platform (File > Build Profiles > visi... Read more
[AVP] Bloom is not applied when Foveated Rendering is enabled on visionOS
Steps to reproduce: 1. Open the attached user's project "MetalSampleVisionOS.zip" 2. Switch to VisionOS Platform 3. Open XR-Plugi... Read more
Player does not open and or doesn't render when FXAA is enabled
How to reproduce: 1. Open the attached “IN-92945” project 2. Build and Run for visionOS 3. Observe the Player Expected result:... Read more
All about bugs
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Latest issues
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