Search Issue Tracker
Player framerate performance degrades when Spatial and Plane Meshes are ...
How to reproduce:1. Open the attached “IN-98419.zip” Project2. Build and Run on a VisionOS Device3. Observe the FPS in the custom UI... Read more
OnApplicationFocus isn't called when the application goes in or out of f...
Reproduction steps:1. Open the attached “Repro“ project2. Make sure the project’s target is set to “visionOS” (File > Build Setti... Read more
[AVP][VisionOS] Vision Pro frame jitters
Reproduction steps:1. Open the attached “Repro“ project2. Build the project on “visionOS” platform (File > Build Settings > vi... Read more
[AVP] Bloom is not applied when Foveated Rendering is enabled on visionOS
Steps to reproduce:1. Open the attached user's project "MetalSampleVisionOS.zip"2. Switch to VisionOS Platform3. Open XR-Plugin Mana... Read more
Player does not open and or doesn't render when FXAA is enabled
How to reproduce:1. Open the attached “IN-92945” project2. Build and Run for visionOS3. Observe the Player Expected result: The Play... Read more
Cube GameObjects are moving erratically when XRGrabInteractable is using...
How to reproduce:1. Open the attached “IN-95488.zip” project2. Build and Run the project3. In the Player, move one of the Cube GameO... Read more
Render Object created using Stencil is not visible when observing in the...
How to reproduce:1. Open the “IN-89481.zip” project2. Build and Run the project3. In the Player observe the ground Expected result: ... Read more
Generated Mesh is non-interactable when the Physical Material/Background...
How to reproduce:1. Open the attached “IN-83398.zip” Project2. Build and Run on the VisionOS Platform3. Generate Meshes (Look around... Read more
GUID conflict errors are thrown when using PolySpatial and XR Hands pack...
How to reproduce:1. Open the attached “IN-101361.zip”Project2. Observe the Console Window Expected result: No errorsActual result: “... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask