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[HDRP] APV probes change value after project reload
Reporting bug as discussed on slack. In the attached video you can see the probes in the corner are white and after the editor is re... Read more
[HDRP] 90-100% GPU usage when Volumetric Clouds Override isenabled
How to reproduce: 1. Open the "1387970_Repro.zip" project 2. Open a GPU performance monitoring program (such as Task Manager for Win... Read more
Shader with Procedural Instancing enabled is not rendered in a project b...
Reproduction steps: 1. Open the attached 'NS Support HDRP 2021.2 - 2' project 2. Open the 'OutdoorsScene' 3. Go to the 'File -> Buil... Read more
[HDRP APV] UI for the script ProbeVolumePerSceneData script is incorrect
Repro: 1) Open any hdrp project using master branch 2) Add the script ProbeVolumePerSceneData to any gameobject (its located in SRP ... Read more
SSGI is enabled in the default "Balanced" HDRP Asset when it's not even ...
How to reproduce: 1. Open a new "3D Sample Scene (HDRP)" project 2. Select the "Assets -> Settings -> HDRP Balanced" Asset in the Pr... Read more
Enclosed space is not dark inside when Visual Environment component is e...
Reproduction steps: 1. Open the attached project 2. Open the 'Bugreport' Scene 3. In the Scene view go inside the 'Clay room - diffu... Read more
Light probes lose lighting in Play mode and builds
Reproduction steps: 1. Open the user's project 2. Generate Lighting in the Lighting window 3. Play the "Bug Demo" scene 4. Watch bo... Read more
[HDRP] Volumetric Clouds "jumps" when entering a local volume with some ...
Repro steps : - Open attached project - Open scene called "Outside" - Select GameObject called "Another Volume" - Enable the overri... Read more
HDRP Refraction flickers when using the Temporal Anti-aliasing (TAA)
How to reproduce: 1. Open the user's attached project "Refraction Flickering.zip" 2. Open the "OutdoorsScene" Scene 3. Select the "M... Read more
[HD RP] Motion Blur isn't applied to Alembic models when Camera doesn't ...
How to reproduce: 1. Open the user's attached "MotionBlur_HDRP" project 2. Enter the Play Mode in the "ExampleShot" Scene 3. Observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
- DOTS Materials Not Rendering in Player When Using Entity Graphics with Custom SRP
- Sprite Pivot position in Sprite Editor and Scene View do not match when the position is custom
- [HDRP] Unchecking the "Base layer" in Graphics Compositor results in Camera view rendering over the window