Search Issue Tracker
Fix In Review for 13.0.0
Votes
0
Found in [Package]
12.1.3
Issue ID
1404139
Regression
Yes
Shader with Procedural Instancing enabled is not rendered in a project build
Reproduction steps:
1. Open the attached 'NS Support HDRP 2021.2 - 2' project
2. Open the 'OutdoorsScene'
3. Go to the 'File -> Build and Run'
Expected result: Both spheres are rendered
Actual result: The sphere with a Shader with '#pragma instancing_options procedural' is not rendered
Reproducible with: 12.1.3 (2021.2.8f1), 12.1.4 (2021.2.13f1)
Not reproducible with: 7.7.1 (2019.4.36f1), 10.8.1 (2020.3.20f1), 12.1.2 (2021.2.7f1), 13.0.0 (2022.1.0a11), 13.1.5 (2022.1.0b9), 14.0.0 (2022.2.0a5)
Could not test with: 12.1.4 (2022.1.0a1, 2022.1.0a10) (Asset migrating errors)
Not reproducible when entering Play mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Resolution Note (fix version 13.0.0):
Fixed in 13.0.0 (2022.1.0a11)