Search Issue Tracker
Fixed in 14.0.2
Votes
0
Found in [Package]
14.0.1
Issue ID
1405726
Regression
No
[HDRP] Volumetric Clouds "jumps" when entering a local volume with some features like SSR
Repro steps :
- Open attached project
- Open scene called "Outside"
- Select GameObject called "Another Volume"
- Enable the override called Screen Space Reflection
Expected : SSR is enabled and clouds don't change
Result : Clouds buffer are discarded and accumulation restarts
Additional info:
- Only happens when the feature is already disabled in another lower priority volume
- Issuehappens also with SSGI. So it also might happen with other overrides, worth to check what makes sense.
Environment :
- Windows 10
- Unity 2022.2.0a6
- HDRP 14.0.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Add comment