Search Issue Tracker
Fixed in 14.0.2
Votes
0
Found in [Package]
14.0.1
Issue ID
1405726
Regression
No
[HDRP] Volumetric Clouds "jumps" when entering a local volume with some features like SSR
Repro steps :
- Open attached project
- Open scene called "Outside"
- Select GameObject called "Another Volume"
- Enable the override called Screen Space Reflection
Expected : SSR is enabled and clouds don't change
Result : Clouds buffer are discarded and accumulation restarts
Additional info:
- Only happens when the feature is already disabled in another lower priority volume
- Issuehappens also with SSGI. So it also might happen with other overrides, worth to check what makes sense.
Environment :
- Windows 10
- Unity 2022.2.0a6
- HDRP 14.0.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
Add comment