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[GTK] Short Portal names are cut off
Steps to reproduce: Open the attached project Open the Test.texmkr graph asset Select the Wire between "New Variable" and "UniformNo... Read more
Increased CPU usage when moving NavMesh Obstacles with carving enabled
How to reproduce:1. Open the “IN-131702_before“ project2. Enter Play mode3. Observe the Stats overlay, note the FPS4. Close the proj... Read more
Mixers do not have "Rename" in the right-click context menu when a Mixer...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Audio Mixer window (Window > Audio > A... Read more
NullReferenceException & ArgumentException for UXML Preview is thrown wh...
Steps to reproduce: Open any Project and install the AI Packages via the AI Button in Editors Toolbar In the Project Browser create ... Read more
Text Component documentation is missing
Reproduction steps:1. Create a new project2. GameObject > UI (Canvas) > Legacy > Text3. Select newly created GameObject and... Read more
The Audio Random Container and the Audio Mixer windows have no minimum s...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Audio Random Container window (Window > A... Read more
The text, buttons and checkmarks are outside their visual bounds when th...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Project Settings window (Edit > Project S... Read more
Sentis shaders are present in Editor logs when building the Player witho...
Reproduction steps:1. Open the attached project "ReproProj"2. Open Build Profiles (File > Build Profiles)3. Click Build4. After b... Read more
PerformPairingWithDevice swaps devices between players when virtual curs...
How to reproduce:1. Open the attached "InputSystemBug.zip" Unity project2. Open and play the "SampleScene"3. Click on the “Add Keybo... Read more
[GTK] Variable Group does not collapse on the first attempt when the gro...
Steps to reproduce: Open the attached project Open the GroupTest.texmkr graph asset In the Blackboard, expand one of the groups if n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS