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Won't Fix
Votes
0
Found in
2021.3.46f1
2022.3.53f1
6000.0.30f1
6000.1.0a7
Issue ID
UUM-90196
Regression
No
Animation Clip with Legacy enabled does not play when Time.timeScale is set to 0 despite Update mode set to "Unscaled time"
Reproduction steps:
1. Open the attached “IN-89422 Animation.zip” project
2. Open the “Tutorial Scene” Scene
3. Select “New Animation.anim” from the Project Window
4. Switch to “Debug” view in the Inspector (Three dots in Inspector > Debug)
5. Enable the “Legacy” property in the Animation Clip settings
6. Enter the Play mode
7. At the top change the “TimeScale” value to 0
8. Observe the Game view
Expected result: The hand is animated
Actual result: The hand animation has stopped
Reproducible with: 2021.3.46f1, 2022.3.53f1, 6000.0.30f1, 6000.1.0a7
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Note:
- Unchecking the “Legacy” property then breaks the animation and only works after the Editor is restarted
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation