Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.46f1
2022.3.53f1
6000.0.30f1
6000.1.0a7
Issue ID
UUM-90196
Regression
No
Animation Clip with Legacy enabled does not play when Time.timeScale is set to 0 despite Update mode set to "Unscaled time"
Reproduction steps:
1. Open the attached “IN-89422 Animation.zip” project
2. Open the “Tutorial Scene” Scene
3. Select “New Animation.anim” from the Project Window
4. Switch to “Debug” view in the Inspector (Three dots in Inspector > Debug)
5. Enable the “Legacy” property in the Animation Clip settings
6. Enter the Play mode
7. At the top change the “TimeScale” value to 0
8. Observe the Game view
Expected result: The hand is animated
Actual result: The hand animation has stopped
Reproducible with: 2021.3.46f1, 2022.3.53f1, 6000.0.30f1, 6000.1.0a7
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Note:
- Unchecking the “Legacy” property then breaks the animation and only works after the Editor is restarted
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation