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[VisionOS] Software Keyboard appears in seemingly random locations when ...
Reproduction steps: 1. Open the attached “Repro“ project 2. Build the project on “visionOS” platform (File > Build Settings > visi... Read more
[VisionOS] VisionOS FPS drops from 60 to 30 every frame when certain pro...
Reproduction steps: 1. Open the attached “Repro“ project 2. Build the project on “visionOS” platform (File > Build Settings > visi... Read more
Polyspatial load custom shader Error from Remote Addressable bundle
Reproduction steps: 1. Open the attached “LoadProject“ from the “CustomShaderBug.zip“ archive 2. Open the “Assets/Scenes/loader.uni... Read more
[PolySpatial] Billboard component prevent from manipulating uGUI when bi...
Reproduction steps: 1. Open the attached “Polyspatial2_0_Test“ project 2. Open the “Assets/Scenes/MR_BillboardSample.unity“ Scene 3.... Read more
[visionOS] Build crashes when child GameObject is parented to GameObject...
Reproduction steps: 1. Open the attached “Repro“ project 2. Build the project on “visionOS” platform (File > Build Settings > visi... Read more
[visionOS] PolySpatial doesn't support Float properties with MaterialPro...
Reproduction steps: 1. Open the attached “Repro“ project 2. Open the “Assets/Scenes/.unity“ Scene 3. Enter the Play Mode 4. Observe ... Read more
[VisionOS] Input state gets stuck when one hand is performing a Touch an...
How to reproduce: 1. Open the attached Project "2024-04-24 PolySpatialBugReplication - TestPinching.zip" 2. Build and Run the Scen... Read more
PolySpatial SDK occurs GC.Alloc too much
Reproduction steps: 1. Open the attached “Repro“ project 2. Open the “Assets/Shuriken/Scenes/EditorDebugScene.unity“ Scene 3. Ent... Read more
[visionOS] The child GameObject doesn't animate with the parent GameObject
Reproduction steps: 1. Open the attached “Repro“ project 2. Enable the Play To Device (Window > PolySpatial > Play To Device) 3. ... Read more
Matrix Construction node is transposed on visionOS pro device
Reproduction steps: 1. Open the attached “Repro“ project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Enter the Play Mo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Cursor doesn't change to the resizing when using the Rect Tool and the Sprite is too close to the bottom of the Scene View
- InvalidOperationException exception is thrown when Editor Default Text Rendering Mode is set to "Bitmap" and Editor Font is set to "System Font" and an array is expanded in the Inspector Window
- "Sample Gradient" node can be connected to the "Sub Mesh Mask" input and makes the VFX Graph uncompilable
- "LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal can only be called from the main thread." exception is thrown when opening an editable array in the Inspector while Editor Default Text Rendering Mode is set to "Bitmap"
- EditorGUILayout.PropertyField foldout icon inside Vertical Layout Group has an incorrect indent when used with OnInspectorGUI()