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Won't Fix
Votes
0
Found in [Package]
1.2.3
2.0.0-pre.3
Issue ID
AVPB-731
Regression
No
PolySpatial SDK occurs GC.Alloc too much
Reproduction steps:
1. Open the attached “Repro“ project
2. Open the “Assets/Shuriken/Scenes/EditorDebugScene.unity“ Scene
3. Enter the Play Mode
4. Open the Profiler (Window > Analysis > Profiler) and enable Live profiling by pressing the Live button
5. Observe the GC Alloc
Expected result: The GC Alloc is close to 0 KB
Actual result: The GC Alloc is pretty high and inconsistent, spikes even up to 200 KB
Reproducible with: 1.2.3 (2022.3.39f1), 2.0.0-pre.3 (6000.0.12f1)
Reproducible on: MR inside Editor - using M1 Max MacOS 14.5
Not reproducible on: No other environment tested
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All about bugs
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Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Resolution Note:
There are no fixes planned for this Bug