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[Input System] Key input get stuck on pressed state when CaptureAllKeybo...
-e: see title When I disable captureAllKeyboardInput while the button is still pressed and I release the button, the input system st... Read more
WebGL builds report wrong screen resolution if "matchWebGLToCanvasSize" ...
Steps to reproduce:1. Open the attached project user's project "WebGL-Resolution-Test.zip"2. Build and Run for WebGL3. Observe Playe... Read more
Application.OpenURL() not working for WebGL builds
Steps to reproduce:1. Use "Application.OpenURL()" API in Script to open a Website.2. Build project as "WebGL" build target.3. Trigge... Read more
Canvas becomes unresponsive when built on WebGL
Steps to reproduce:1. Open and run the user-supplied project.2. Press "Open" -> Icon in the top right of the newly appeared windo... Read more
FMOD errors are thrown when creating Sound Instance on WebGL platform
How to reproduce:1. Open attached project ("case_1201868-WebGLSoundImport.zip")2. Open SampleScene scene3. Open Build Settings windo... Read more
[URP] BoatAttack demo throws emscripten error
-e: when running the demo in a browser the following error is being thrown--the error is not being thrown when creating a new URP pr... Read more
[URP][WebGL] "Memory access out of bounds" exceptions are thrown when ca...
How to reproduce:1. Open the attached project ("case_1204734-UnityProject.zip")2. Make a WebGL build3. Modify the "Index.html" file ... Read more
WebGL builds will sometimes fail to launch without error when using Buil...
WebGL builds will sometimes fail to launch without error when using Build and Run When working with a WebGL project in Unity, if the... Read more
Audio restarts when pausing and resuming the Timeline on WebGL
Steps to reproduce:1. Open the attached project (case_1204018.zip)2. Build the project as Standalone and run it3. Press spacebar to ... Read more
Opening WebGL build in Private Browsing mode does not work if Data Cachi...
1. Create an empty WebGL project2. Make sure WebGL "Data Caching" option is enabled in project build settings.3. Do a Release build.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS