Search Issue Tracker
Duplicate
Votes
0
Found in
Issue ID
1199649
Regression
No
[WebGL] NavMeshSurface crashes player when it refers to a NavMeshData file
https://github.com/Unity-Technologies/NavMeshComponents
Add a NavMeshSurface component to an object.
Press the Bake button from it's inspector to generate a Nav Mesh Data file.
Build and run for WebGL.
Crash.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1175557