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Unity Editor crashes on ApplyTexture when selecting GameObject with a pa...
How to reproduce:1. Open User's attached project2. Select one of "obstacle" gameObjects - Observe the crash Reproducible with: 2018.... Read more
UpdateRendererBoundingVolumes process takes more time when disabled Rend...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode4. ... Read more
Custom Simulation Space renders Ribbon Trail Particles incorrectly
To reproduce: 1. Download project "CustomSimulationSpaceBug.zip" and open in Unity2. Open "Main" scene3. Enter Play mode4. Observe t... Read more
[Mobile] UpdateTpl<>() crashes when playing Particle System with Emissio...
To reproduce: 1. Download attached project "ParticleCrashBug.zip" and open in Unity2. Open "SampleScene" scene3. Build for Mobile4. ... Read more
[ParticleSystem] Texture Sheet Animation's cycleCount data types are dif...
Reproduction steps:1. Open the attached project “ParticleTest”2. Open the Scene “SampleScene”3. In the Hierarchy select the “Particl... Read more
[Particles] Prewarm can exceed Max Particles limit
1) Create Particle System2) Set Prewarm to true3) Set Max Particles to 14) Set Emission Rate over Time to 1 million5) Write a script... Read more
[Line Renderer] Tolerance value does not get reset on opening a new Editor
Tolerance value does not get reset on opening a new Editor. Ideally in new Editor components value should be set to the default valu... Read more
[Shuriken] Text overlaps with the dropdown icon in the Particle Effect w...
[Shuriken] Text overlaps with the dropdown icon in the Particle Effect window when Simulate layers is set to Ignore Raycast Text ove... Read more
Some particles fail to collide with the object when spawning a lot of pa...
How to reproduce:1. Open attached project ("repro_case_1082981.zip")2. Press Play3. With your mouse in the Game View direct particle... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS