Search Issue Tracker
errors when changing Rect Transform width in Layout Element component
To reproduce:1. Open attached project2. Open "Repro" scene3. Select Canvas/HorizontalSplitter/Layout Group/Layout Element# 1 in hier... Read more
LayoutRebuilder error thrown after changing Text.text value several times
To Reproduce: 1. Open the attached 'ReproProjTextUpdate.zip' and run 'testScene'. 2. Notice that after ~5 seconds 6 identical except... Read more
When the Animator Component is above the button script, the 'Animator ha...
To reproduce this bug: 1. Create UI Button2. Select Transition - Animation on Button script3. Click 'Auto Generate Animation'4. Move... Read more
Hitting enter when selecting input field also causes 'next line'
1. open and play widget scene2. navigate, via keyboard arrows, to the input field and hit enter3. observe how the carret will begin ... Read more
UI objects don't snap properly when changing camera orthographic size/ga...
To reproduce:1) Open attached project and scene inside of it2) Play it3) Either resize Game Window vertically or change Main Camera ... Read more
UI package on the Asset Store is broken in Unity 5
"Prefab has multiple Transform components! Removing them automatically would not be safe." errors and "NavMesh asset format has chan... Read more
UI prefab of a certain structure don't show its image when instantiated ...
How to reproduce:1. Open the attached project2. Open Untitled scene3. Drag "TryIt!" prefab from Assets folder to Canvas in hierarchy... Read more
AddListener does not refresh list of listeners in inspector
Steps to reproduce: 1. Open attached project "AddEventBug.zip"2. Open scene "repro"3. Open script "Repro.cs"4. Notice that button ha... Read more
Image component is broken if "Filled" is used as image type
Steps to reproduce : - import the project attached- open the scene- press play and notice that is a sprite is used nothing is visibl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS