Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0f3
Issue ID
863292
Regression
No
Cache server mode changes to previous after reopening Unity
To reproduce:
1. Open user's project
2. Go to 'Unity'->'Preferences'
3. Go to 'Cache server' tab and set mode to 'Local' (Do not click anywhere else, just once, when choosing Local mode)
4. Click on editor window and close Unity
5. Repeat 1-3 steps, you can see, that Cache server mode is disabled.
6. Set cache server mode to 'Local', click on 'Unity preferences' window anywhere, close Unity.
7. Repeat 1-3 steps, you can see, that Cache server mode is Local now.
Expected: it should be set to 'Local' both times
Actual it is set to 'Local' only the second time
Note: If you do these steps on changing external script editor, it will change immediately
Reproduced on: 5.5.0a6, p1, p2, p3, 5.6.0a1, b1, b3
Not able to reproduce on: 5.4, 5.3 (there is no drop-down menu) for cache server
Tested on MacOS Sierra 10.12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
This is a duplicate of issue #863299