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[LineRenderer] Line renderer bounds are not updating when rotating/movin...
1. Open TrailLineRenderer scene from attached project. 2. Press Play 3. Switch to Scene view and observe how the bounds of the Local... Read more
External forces module causes crash in Transform::SetLocalScaleWithoutNo...
Using External Forces module in particle system causes crash ========== OUTPUTING STACK TRACE ================== 0x0139D7AF (Buil... Read more
Unity crashes during EmitterStoreData process when a Particle System is ...
Reproduction steps: 1. Open the attached project 2. Enter Play mode 3. Under Particle System "shape" component check "Align to direc... Read more
[Shuriken][Light] Crash in SharedLightData::Precalc
Repro steps: 1. Open ParticleTests_LightsModule scene from attached project. 2. Press play 3. Switch to scene view and pan around 4.... Read more
ParticleSystem editor uses incorrect handle matrix when scaling mode is ...
The handle matrix for the shape module when the scaling mode is set to Hierarchy is incorrect. It appears the same as that used when... Read more
Particle System Crashes on InitialModule::Start when particle subemitter...
To reproduce: 1. Open attached project: "FallingMeteorCrash.zip" 2. Open scene: "BUG SCENE" 3. Press play. Crash! if not, repeat s... Read more
Particle System Lights Module does not generate lights if particle posit...
Steps to reproduce: 1. Open User's attached project 2. Press Play Expected behavior: both Particle Systems generate Lights Actual r... Read more
[Shuriken] Circular reference crash when assigning a sub emitter particl...
Repro steps: 1. Open Main scene from attached project. 2. Select the Debris sub emitter (child of Particle System) 3. In the inspect... Read more
ParticleSystem.Simulate exhibits stutter / weird behaviour after duration
To reproduce: 1. Open attached project 2. Run scene Actual: ParticleSystem.Simulate will exhibit stutter behaviour if the simulati... Read more
Destroy() with particle system object in IEnumerator Start() causes cras...
To reproduce: 1. Open attached project 2. Open and play 'TestParticle' scene 3. Hit 'Play' Expected result: after a few seconds par... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard