Search Issue Tracker
Fixed in 5.5.1
Votes
0
Found in
5.5.0f1
Issue ID
855467
Regression
Yes
Destroy() with particle system object in IEnumerator Start() causes crash on MacOS
To reproduce:
1. Open attached project
2. Open and play 'TestParticle' scene
3. Hit 'Play'
Expected result: after a few seconds particle effect (rain) will stop
Actual result: Unity crashes before rain stops. This crash does not happen on windows.
Reproduced on: 5.5.0b11 5.5.0f2, 5.5.0f3, 5.6.0a3, 5.6.0a5
Not able to reproduce on: 5.5.0a6, 5.5.0b6, 5.5.0b8, 5.5.0b10
Tested on Windows 10, MacOS Sierra 10.12
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment