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LineRenderer has gaps in it when values are repeated
Reproduction steps: 1. Open the attached project 2. Open the "main" scene Result: LineRenderer gameObject has a gap in it, due to r... Read more
[Shuriken] Assert inIndex == 0 || (inValue >= 0.0f) == (sort[0].floatVal...
Steps to reproduce: 1. Download and import attached project. (ParticleAssert.zip) 2. Open Scene: "Particle Test Scene" 3. Select an... Read more
[Shuriken] Effect shown in playback time is cut off
How to reproduce: 1. Extract and open the attached project "Playback Time Bug". 2. In the Assets find Raw_Emitted_BreakParticle pref... Read more
Particles that spawn inside collider are forced out of it
Steps to reproduce: 1. Open attached project "792953.zip" 2. Open scene "test_particles_unity_beta_02" 3. Run it and notice that it... Read more
[ShapeModule] Assigning a different SkinnedMeshRenderer to Shape Module ...
Steps to reproduce: 1. Open attached project "ParticleSkinnedMeshCrash" 2. Open scene "MainScene" 3. Press Play 4. Select the _Pl... Read more
Local space particles flicker when moved quickly in LateUpdate
How to reproduce: 1. Open the attached project "796589TestParticles.zip" 2. Open and play ParticleBug scene 3. Hold down the space b... Read more
Unity Editor crashes when playing a scene
Reproduction steps: 1. Open project I attached "EditorCrash" 2. Open scene "demo_scene" 3. Play the scene - Unity Editor crashes No... Read more
Severe Particle System performance degradation migrating from 5.4.2f2 to...
Severe Particle System performance degradation migrating from 5.4.2f2 to 5.6.0p1 on Xbox One. Note: quick bug grooming, don't peer ... Read more
Particle Emission does not work, when parent has Kinematic Rigidbody 2D
Reproduction steps: 1. Open project attached (ParticleDistanceBug). 2. Open scene "TestScene". 3. Press Play. Expected result: Part... Read more
Particle system does not emit particles when Emission Bursts Min is 0 an...
Steps to reproduce: 1. open ExampleProject 2. open scene "test" 3. select object "Emission MIN=0 / MAX=15" from the Hierarchy and Si... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard