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Surface Shader Compiler compiles for additional non-selected APIs
Steps to reproduce: 1. Download and open the attached project 2. Check the "NewSurfaceShader" Result: Shader error in 'Custom/NewSu... Read more
Standard Assets Water shaders are broken in LWRP, can lead to a crash
This won't be fixed, this is because LWRP isn't compatible with previous shaders, and Standard Assets are deprecated after 17.x (the... Read more
Pink "Error" Shader in Shader Graph using Linux Editor and Windows 64bit...
The cause of this issue is that Shader Graph is installed in both Packages and Assets, which causes compilation errors due to duplic... Read more
ComputeBufferType.Constant is incompatible with ComputeShader
How to reproduce: 1. Open the attached project ("case_1184416-ComputeCBufferBug") using the EnvIronman VM (optional) (more informati... Read more
Shader EditorCompileVariant takes a lot of performance when shader compi...
How to reproduce: 1. Open attached project "" and scene "" Expected result: the Editor is not slow Actual result: the Editor is sl... Read more
ComputeBuffer.GetData() requires blittable array when using bool variabl...
How to reproduce: 1. Open user's project ("XParticle-master.zip") 2. Press Play Expected result: works with variables of type bool ... Read more
[Shadergraph] Changes to the Default Texture property are not updated in...
How to reproduce 1. Open the attached Project 2. Open the "Texture property Shader" Shadergraph 3. Change the default Texture of the... Read more
[Shadergraph] Property node streches each time the Master node is Highli...
How to reproduce: 1. Open the attached ownCloud Project 2. Open the "Bug Shader" Shadergraph 3. Click on the "Normal" Texture proper... Read more
[Shadergraph] Shader shows different results between basic Cube Object m...
How to reproduce: 1. Open the attached "Shadergraph weird normals" Project 2. Observe the Scene View Expected result: both Cube Obj... Read more
[Shadergraph] Texture nodes only preview the RGB channels
How to reproduce: 1. Open the attached Project 2. Open the "Bug Shader" Shadergraph 3. Observe the Texture node preview Expected re... Read more
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