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0
votes
Fixed

The VFACE variable is incorrect in shaders when rendered from a Reflecti...

Shaders

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Apr 18, 2018

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Version/s: 2017.3.1f1

To reproduce: 1. Open the user's attached project 2. Open the TestScene 3. Observe the Reflection Probe in the Scene Expected resul... Read more

5
votes
By Design

[Metal] Half-precision literal in HLSL is translated to float literal by...

Shaders

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Apr 06, 2017

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Version/s: 5.5.0p4

Reproduction steps: 1) Open the attached project (HLSLHalfLiteralBecomesMetalFloatLiteral.zip). 2) Open "MobileBloom.shader". 3) Ob... Read more

0
votes
By Design

Shader properties are ignored when SetReplacementShader method is invoked

Shaders

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Jan 22, 2020

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Version/s: 2017.4, 2020.1, 2020.1.0a19

How to reproduce: 1. Open the attached '1213749.zip' project 2. Open 'SampleScene' Scene 3. Enter Play Mode 4. Notice that 'Cube' Ga... Read more

0
votes
Fixed

Shader Input Arrays not getting set Unity 5.4

Shaders

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May 10, 2016

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Version/s: 5.4.0b17

Shader input arrays not getting set Unity 5.4 Steps to Reproduce ------------------------------- 1.Download the small user reproduc... Read more

0
votes
By Design

Shader doesn't receive shadows from sprites

Shaders

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May 03, 2016

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Version/s: 5.3.4f1

Reproduction steps: In the attached project, player ("Seven") sprites do not receive shadows. Seems as if they used to receive shado... Read more

0
votes
Won't Fix

Custom shader fails to compile for WebGL

Shaders

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Feb 04, 2016

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Version/s: 5.3.0f2

To reproduce the issue follow the steps: 1. Open "wireframe" project 2. Build WebGL project 3. Run the project 4. Press "wire_frame"... Read more

1
votes
Fixed

Setting material.shader to null crashes at Shader::GetActiveSubShaderIndex

Shaders

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Feb 16, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project 2. Open scene "TestCase" 3. Run scene 4. Press "E" 5. Unity crashes Reproduced with: ... Read more

1
votes
Fixed

[HLSLcc] [GLCore] Using tex2D in a loop generates undefined variables

Shaders

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Feb 19, 2016

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Version/s: 5.3.2p3

Steps to reproduce: 1) open the project - notice shader error ERROR: 0:38: Use of undeclared identifier 'phase0_Input2' Reproducib... Read more

0
votes
By Design

Unity shaders can define user-defined multi-line preprocessor directives...

Shaders

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Apr 08, 2018

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Version/s: 2017.3.1f1

How to reproduce: 1. Open tester's project (D3D11MultilineDefine.zip) 2. Observe the Console for shader errors Expected result: No ... Read more

0
votes
Fixed

Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClip...

Shaders

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Apr 04, 2017

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Version/s: 5.6.0f3

Steps reproduce: 1. Open attached project 2. Open ShadowMeta.cginc 3. Replace UnityObjectToClipPos(pos4) to mul(UNITY_MATRIX_MVP, po... Read more

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