Search Issue Tracker
Fixed in 5.3.4
Votes
1
Found in
5.3.2p3
Issue ID
772434
Regression
Yes
[HLSLcc] [GLCore] Using tex2D in a loop generates undefined variables
Steps to reproduce:
1) open the project
- notice shader error
ERROR: 0:38: Use of undeclared identifier 'phase0_Input2'
Reproducible: 5.3.2p4, 5.3.3f1, 5.4.0b7
Not reproducible: 5.3.0f4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment