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[Simulator] Wrong Screen.width/height values returned in OnEnable when r...
How to reproduce: 1. Open attached project "BadResolution.zip" 2. Open "SampleScene" scene 3. Enter Play Mode 4. Select "Script" Gam... Read more
HashSet.TrimExcess causes an increase in memory
Steps to reproduce: 1. Open attached project 2. Open "Test" Scene 3. Enter Play mode 4. Select "TrimExcess-3.5" in the hierarchy 5. ... Read more
[OSX] Editor Test Runner freezes and crashes in OVR::Platform::Product::...
Steps to reproduce: 1. open users attached project 2. run all editor tests - Unity freezes and crashes eventually Crashes in OVR::... Read more
Unity crashes on mono_string_new when trying to open scene
To reproduce: 1. Open attached project ("790501.zip") 2. Open "Main6" scene Actual behavior: Unity crashes Read more
Random.Range description is incorrect in Visual Studio
Steps to reproduce: 1. Open attached picture ("5.1.4f1 repro.png", "5.2.4f1 repro.png" or attached by user) 2. Notice that descripti... Read more
Logs still include a Stack Trace after setting Application.SetStackTrace...
How to reproduce: 1. Open tester-attached project (case_1181994-702390-Updated) 2. Open the 'MainScene' 3. Enter Play Mode 4. Open E... Read more
RuntimeInitializeOnLoad methods are called multiple times when using def...
How to reproduce: 1. Open the attached "RuntimeInitializeOnLoad.zip" project 2. Build and Run to Standalone 3. Close the Build 4. Op... Read more
OnParticleTrigger() is called before Awake()
How to reproduce: 1. Open the attached project "ParticlesBug.zip" 2. Open "Test Particles" Scene 3. Enter Play mode 4. Pause Play mo... Read more
Unity editor crashes if code has nullable structs with circular dependency
How to reproduce: 1. Open attached project "754243.zip" 2. In Project window, open "Test.cs" script 3. Uncomment and save the code ... Read more
Editor exits with return code 0 even with compilation errors when Unity ...
Untiy Editor exits with incorrect return code 0 if there are compilation errors and Editor is launched from the command line in a -b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard