Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.4
2020.3
2020.3.3f1
2021.1
2021.2
Issue ID
1327988
Regression
No
RuntimeInitializeOnLoad methods are called multiple times when using define constraints for precompiled assemblies
How to reproduce:
1. Open the attached "RuntimeInitializeOnLoad.zip" project
2. Build and Run to Standalone
3. Close the Build
4. Open and inspect the Player log
Expected result: RuntimeInitializeOnLoad methods are called one time
Actual result: RuntimeInitializeOnLoad methods are called multiple times
Reproducible with: 2019.4.25f1, 2020.3.6f1, 2021.1.5f1, 2021.2.0a15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
Resolution Note (fix version 2020.2):
Fixed in: 2022.1.0a1