Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2018.4.5f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
Issue ID
1181994
Regression
No
Logs still include a Stack Trace after setting Application.SetStackTraceLogType to StackTraceLogType.None
How to reproduce:
1. Open tester-attached project (case_1181994-702390-Updated)
2. Open the 'MainScene'
3. Enter Play Mode
4. Open Editor.log and find the line "Exception: Test Exception"
Expected result: the Exception is not followed by a Stack Trace
Actual result: the Exception is followed by a Stack Trace
Reproducible with: 2017.4.32f1, 2018.4.8f1, 2019.2.5f1, 2019.3.0b3, 2020.1.0a3
Notes:
Setting Application.SetStackTraceLogType to None only affects Exceptions
Setting -stackTraceLogType None via a Command Line Argument not only affects exceptions: Logs, Assertions, Errors, Warnings and Exceptions continue to show full stack traces
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a11