Search Issue Tracker
AsyncReadManager.Read writes to input array pointer during async operation
A recent change in 2021.1 started writing the bytes read to the pointer passed in to the Read command. Prior to this PR, the user di... Read more
Vector3 does not implement IFormattable interface
How to reproduce: 1. Open the attached 'project-1179279.zip' project 2. Enter Play mode and observe the Console window Expected res... Read more
[General] UnityEngine.Application.logMessageReceived is not being raised...
How to reproduce: 1. Open attached project "New Unity Project.zip" 2. In Project window, double-click on "Initializer" script 3. In... Read more
Maya Binary file freezes the editor when importing it to the project
To reproduce: 1. Open any project 2. Try importing the attached Maya Binary file Expected: .mb file is imported into the project Ac... Read more
[General] Inconsistent calls to [InitializeOnLoadMethod] in a DLL
How to reproduce: 1. Open the user-submitted project(Startup Delay Call Bug) 2. Check the Console window 3. Export NewBehaviourScrip... Read more
Cannot add a script to an object when the script has precompilers inside...
How to reproduce: 1. Open attached project "repro_1099297" 2. Try to add a test script from the project view to GameObject inside th... Read more
JsonUtility.FromJsonOverwrite does not take exponents into account conve...
How to reproduce: 1. Open tester-attached project 2. Check the 'StringToDouble.cs' script 3. Drag the Script onto any GameObject 4. ... Read more
CSharpNamescapeParser throws InvalidOperationException: Stack empty
Steps to reproduce: 1. Open attached project 2. Reimport PropertyReference script 3. Notice error in console: InvalidOperationExcep... Read more
[Core] UnitySynchronizationContext shouldn't call Debug.Log directly whe...
How to reproduce: 1. Open attached project "StartException" and scene "SampleScene" 2. In Project window, open and observe Assets/Te... Read more
Headers are rendered in reverse order when using multiple [Header()] att...
To reproduce: 1. Open Unity and create a New Project 2. Create a new script and attach it to any gameObject 3. Open the newly creat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom ScriptableObject asset in the project setting are not well deserialized during the Reimport All process
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player