Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.2.11f1
Issue ID
1088900
Regression
No
Editor crashes on GetComponentsInChildren<Entity> method
How to reproduce:
1. Download and open user's attached project "ShitGame.zip"
2. Play the scene "Level0"
3. Complete the level by reaching the doorway. (You can also do that just by dragging the player object to the end of the level's doorway object. "Attached picture")
-- watch the crash occur
Reproducible with: 2018.2.16f1, 2018.3.0b9, 2019.1.0a8
Couldn't reproduce due to errors in: 2018.1.9f2
First three lines of the stack trace:
0x0000000140BE4054 (Unity) GetComponentsImplementationRecurse<0,0,2>
0x0000000140BE40D4 (Unity) GetComponentsImplementationRecurse<0,0,2>
0x0000000140BE4C05 (Unity) GetComponentsOfTypeFromGameObject<0,0>
Note: The lines which cause the problem seem to be is in "GameController" script L32~35
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Deeeds
Oct 23, 2019 07:37
I'm experiencing this bug in the latest 2019.2, all of them since 2019.2.6, and 2019.3 betas