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RigidBody Constraints are not applied when a Collider is added at runtim...
How to reproduce: 1. Open tester-attached project (ConstraintsBugRuntime.zip) 2. Select the 'PlayerSpawner' GameObject 3. Next to th... Read more
Rigidbody falling onto another kinematic rigidbody using MoveRotation(0)...
Steps to reproduce: 1. Open user's attach project "RigitbodyTest.zip" 2. Open "SampleScene" 3. In the Hierarchy select "Cube" 4. Ent... Read more
[Entity Component System] Crash on physx::Sq::populate when leaving play...
How to reproduce: 1. Open the attached project 2. Open the "raytracer" scene 3. Enter Play Mode 4. Exit Play Mode Actual result: Un... Read more
Scene with an active rigid body leaks memory
Steps to reproduce: 1. Download 1015284_repro.zip 2. Open "Test" scene 3. Check Editor memory usage (should be around 560 MB) 3. Ent... Read more
Character Joint Angular Limits are being recalculated from a new positio...
How to reproduce: 1. Open user's attached project "JointsBug.zip" 2. Enter game mode 3. Press "Toggle Active Left Bodies" even numbe... Read more
Physics.UpdateBodies takes a significantly longer time on 2017.2.0a4 and...
How to reproduce: 1. Open users attached project and "main" scene 2. Go to Window --> Profiler and open it 3. Enter playmode and obs... Read more
Cloth - Self Collsion is missing edit spheres
Cloth Component Grey paint/selection spheres do not appear using "Self Collision" visulization option. Steps to reproduce 1. Open... Read more
Trigger calls OnTriggerEnter and OnTriggerExit events while continuously...
How to reproduce: 1. Open user's attached project "BugScenario" 2. Enter Game mode 3. Press "space" key once Expected result: the d... Read more
Rotated and constrained GameObject with Fixed Joint breaks after collisi...
How to reproduce: 1. Open the user's attached project "FixedJointBug.zip" 2. Press Play Expected result: GameObject with Fixed Join... Read more
Articulation Body drives teleport the whole chain to NaN coordinates whe...
Reproduction steps: 1. Open the attached project 2. Open scene "Scenes/SampleScene" 3. Select "Prismatic + target" 4. Enter Play mod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard