Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0a5
2018.3.0f2
Issue ID
1113683
Regression
Yes
Crash on CastFilter::preFilter when calling Physics.OverlapSphereNonAlloc with radius of float.MaxValue
How to reproduce:
1. Open the attached project
2. Open the "SampleScene.unity" scene
3. Press Play
Reproducible with: 2019.2.0a1, 2019.1.0a14, , 2018.3.3f1, 2018.3.0a5,
Regression introduced in: 2018.3.0a5.
Not reproducible with: 2018.3.0a1, 2018.3.0a4, 2018.2.20f1.
Notes:
The crash happens on line "Physics.OverlapSphereNonAlloc(Vector3.zero, float.MaxValue, colliders, layerMask);" PhysicsOverlapTest.cs: 18.
The crash doesn't happen if GameObjects are not destroyed.
------------------------------
fixed in 2019.2.0a7, 2019.1.0b7, 2018.3.10f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Add comment