Search Issue Tracker
Won't Fix
Votes
1
Found in
2018.1.0b12
Issue ID
1019647
Regression
No
[Entity Component System] Crash on physx::Sq::populate when leaving play mode with heavy job workload
How to reproduce:
1. Open the attached project
2. Open the "raytracer" scene
3. Enter Play Mode
4. Exit Play Mode
Actual result: Unity crashes.
Reproducible with: 2018.1.0b12 (ed1bf90b40e6)
Note: The crash is caused by "commands[i * pixelsAcross + j] = rayCommand;" in RaitraceSystem.cs, line 82.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector window flickers when a selector is created using a Style Class List Section
- [iOS] "UnityBatchPlayerLoop()" causes a freeze in the iOS application when it is put to the background and brought back to the foreground
- "Perform Selected" of Shortcut Manager window does not perform the shortcut in some cases
- Crash on mono_get_hazardous_pointer when running Play Mode tests in a specific project
- [iOS] ‘확인’(Done) and '취소'(Cancel) text is displayed as '...' in the on-screen keyboard when the System preferred language is set to Korean
Add comment