Search Issue Tracker
Not Reproducible
Votes
1
Found in
2017.3.1f1
Issue ID
1020044
Regression
No
Trigger calls OnTriggerEnter and OnTriggerExit events while continuously colliding with other Collider on a Character Joint
How to reproduce:
1. Open user's attached project "BugScenario"
2. Enter Game mode
3. Press "space" key once
Expected result: the door will turn 120 degrees and enter trigger, starting to call OnTriggerStay continuously
Actual result: the door enters trigger as expected but continuously calls OnTriggerEnter and OnTriggerExit instead of OnTirggerStay
Reproduced with: 5.6.5p3, 2017.1.3p3, 2017.2.2p3, 2017.3.2f1, 2017.4.1f1, 2018.1.0b13, 2018.2.0a7
Note: the problem seems to be created inside "door.cs" line 82 where every frame RigidBody rotation is set to (previous rotation * rotation delta). Also after setting RigidBody to Continuous or Continuous Dynamic Collision Detection, it seems to trigger all three Trigger events (OnTriggerEnter, OnTriggerExit, OnTriggerStay).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Add comment